000 | 01032cam a2200301 i 4500 | ||
---|---|---|---|
999 |
_c30417 _d30417 |
||
001 | 19037878 | ||
003 | PACU | ||
005 | 20190827142321.0 | ||
008 | 160331s2016 mdu b 001 0 eng | ||
010 | _a 2016011886 | ||
020 | _a9781498513074 (cloth : alk. paper) | ||
020 | _z9781498513081 (electronic) | ||
040 |
_aPACU _beng _cPACU _erda _dPACU |
||
042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.17.S63 _bR64 2016 |
100 | 1 | _aRogers, Ryan. | |
245 | 1 | 0 |
_aHow video games impact players : _bthe pitfalls and benefits of a gaming society / _cRyan Rogers. |
260 |
_aLanham : _bLexington Books, _c2016. |
||
300 | _a1 online resource | ||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVideo games _xSocial aspects. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cEBK |